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Elder Sage

(image)

As the Sage's ability grows and his wisdom exceeds that of the other sage's he will have approached the point of becoming an Elder Sage. These Welkin study hard and have learned ways to twist and manipulate water that most find inconceivable. Though a healer, the Elder Sage can be a fierce foe. These Welkin, though an imposing threat on the field of battle, are best left out of the fray because of the frailty of their body. When they are not in battle, they are often found healing those who have fought in battles or curing the ailments of those with diseases.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

Advances from: Sage
Advances to: Doyen
Cost: 54
HP: 37
Movement: 5
XP: 109
Level: 2
Alignment: neutral
IDElder Sage
Abilities: cures, heals +8
(image)Staff
impact
3 - 2
melee
(image)Moonbeam
cold
6 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef-0%
Deep Water9920%
Flat140%
Forest250%
Frozen240%
Hills160%
Impassable9940%
Mountains170%
Mushroom Grove250%
Sand140%
Shallow Water320%
Swamp320%
Unwalkable9940%
Village160%